The Character Mosaic Project aims to increase representation of minorities and under served populations by making a number of ethnically accurate characters available online. The hope is to encourage animators and artists to produce more … Continue reading The Character Mosaic Project
Every year, my intro to 3D modeling class directs the creation of a hybridized character as we explore how to model organic creatures. After about 5 years of classes, I seem to have built up … Continue reading Fear the Mascot: Ribbon Spine
The Iroquois Creation Story combined 2D, 3D and live film footage in one space, but ultimately we ended up creating the majority of our characters in 3D. As we had not initially planned for many … Continue reading Iroquois Creation Story Rigs Demo
The Character Mosaic Project aims to make diverse characters more accessible thereby encouraging animators and filmmakers to make more ethnically inclusive stories. As these characters get refined, they will be made available to broader audiences … Continue reading The Character Mosaic Project
Super excited to have completed this intensive yet illuminating course with the CG Master Academy with Nico Sanghrajka! I’m so inspired I can’t wait to redesign my own rigging class to reflect the new information!
Two of our main characters are built, textured, rigged and ready to animate! As the lead Technical Director and the Rigging artist on this, it’s getting really exciting seeing how they look! More updates of … Continue reading Iroquois Creation Story Character Update
This is a fun production I joined as an assistant rigging artist at Nathan Love. I was in charge of finishing 6 of the characters seen here:
Worked on the MunnyWorld Food Fight project as a rigging artist, animator and render wrangler.
A continuation of the Commander Safeguard series commissioned by P&G Pakistan. I worked as a lead animator, rigging artist and supervised a team of junior animators for secondary characters.