I enjoy building specific characters for my classes to help them practice visualizing animations for a variety of characters. This includes different types of ball rigs, a squirrel rig (basically a ball rig with a … Continue reading Bob Walk Animation
Well! It was a wild and crazy ride making this film, which combined 2D, 3D and live production shots. We worked with so many artists to successfully integrate all three mediums together and make a … Continue reading Iroquois Creation Story – Accolades
The Iroquois Creation Story combined 2D, 3D and live film footage in one space, but ultimately we ended up creating the majority of our characters in 3D. As we had not initially planned for many … Continue reading Iroquois Creation Story Rigs Demo
Having never been a professional lighting artist, I am always conscious of the fact that being in academia tends to isolate artists from the rest of mainstream production. More than anything (except, perhaps Rigging), Lighting … Continue reading Learning Lighting
Modeling in 3D can be fun and occasionally frustrating but nothing is more painful that trying to model a face that can deform without breaking when it moves. If you are studying topology then you understand what I mean when I say that. In my opinion, the true skill of modeling comes in when a […]
Two of our main characters are built, textured, rigged and ready to animate! As the lead Technical Director and the Rigging artist on this, it’s getting really exciting seeing how they look! More updates of … Continue reading Iroquois Creation Story Character Update
There are so many people involved in the creation of this film. This is a short video chronicling some of the many moving parts we have been wrangling in this production.
This is a fun production I joined as an assistant rigging artist at Nathan Love. I was in charge of finishing 6 of the characters seen here:
Worked on the MunnyWorld Food Fight project as a rigging artist, animator and render wrangler.
A continuation of the Commander Safeguard series commissioned by P&G Pakistan. I worked as a lead animator, rigging artist and supervised a team of junior animators for secondary characters.