Islamic Patterns

Despite not having concrete measurements to officially start builing elements of the Fort, I decided to go ahead and see if I could solve the (inevitable) issues of creating this monument before we get started.

This has led me through quite a process! I build things, hate them and build again. I’ve had a similar experience with the process of creating patterns.

This is what happens when you don’t really look at the pattern you’re trying to mimic.

I’ve been playing around for a while, trying to get a grip on the insane number of patterns that adorn almost every surface of every building inside this Fort. Even trying to create a single interior roof calls for upto 7 sets of patterns and trim variants!
And this doesn’t even include the frescos!

A small sampling of pattern work from the Fort.

Still, every journey begins with a first step, and now I’m starting to build some momentum here. Having gotten the hang of working in Blender and starting to crack the code on how to build Mughal-esque architecture, I’m starting to see some patterns turn out.

Keeping it simple to begin with, I started with borders… because then I didn’t have to calculate designs in four directions.

Now, I’m starting to make things more complicated:

Still a bunch of errors in this one, but it’s starting to look better!
Improving on the continuity aspect
This pattern is pretty decent!

I was also able to create a singular replica of a little section of floor tile in the building I was creating.

Some of this was just brute force, but I made it work!

I’ve updated this post twice already, and I will stop here. However, it does occur to me that I need to really start organizing all of my assets, or I will lose these base designs and have to recreate them going forward!

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