The Character Mosaic Project aims to increase representation of minorities and under served populations by making a number of ethnically accurate characters available online. The hope is to encourage animators and artists to produce more … Continue reading The Character Mosaic Project
I enjoy building specific characters for my classes to help them practice visualizing animations for a variety of characters. This includes different types of ball rigs, a squirrel rig (basically a ball rig with a … Continue reading Bob Walk Animation
Having never been a professional lighting artist, I am always conscious of the fact that being in academia tends to isolate artists from the rest of mainstream production. More than anything (except, perhaps Rigging), Lighting … Continue reading Learning Lighting
For this story, I realized it was super important to figure out the colors of the world and the relative scales of each feature. So I decided to start building the world and setting up … Continue reading Dragons – Environments
I’ve been boarding this story about a magical little dragon who was adopted by a family of komodo dragons. Adolescence comes in a terrifying flash and all the players discover what family really means. Here, … Continue reading Dragons
As another phase of production comes to an end, we have (finally) started to see the fruits of our labor come together. I particularly like this segment because of how dramatic it is. Plus, I’m … Continue reading Iroquois Creation Update
Worked on the MunnyWorld Food Fight project as a rigging artist, animator and render wrangler.
This was a short promotional animation commissioned by Armistice Media to accompany a book launch. I worked as a an animator and rotoscope artist on this.
A continuation of the Commander Safeguard series commissioned by P&G Pakistan. I worked as a lead animator, rigging artist and supervised a team of junior animators for secondary characters.